![]() Even Ravenlok (the hero, not the game) feels one-note, as she’s never given enough time to meaningfully interact with the wacky cast most of her conversations are polite and frictionless, almost like she’s keeping us at arm’s length. As you’re pushed through a revolving series of fetch quests, the game speedruns through important events and quickly abandons potentially interesting characters, meaning everything feels paper-thin. What follows is an endless cycle of MacGuffin after MacGuffin that runs so deep, you almost forget why you’re tumbling down this rabbit hole. ![]() ![]() A white rabbit quickly explains that she’s the nondescript chosen one, the titular Ravenlok, and you’re then swiftly sent to deal with the evil Queen plaguing the world. The journey begins with your heroine chilling under a tree in the regular old world, before walking through a strange mirror and into the magical world of Dunia. Ravenlok is another gorgeous voxel adventure from Cococucumber, the delightfully named studio behind Echo Generation, only this time the turn-based combat is replaced by real-time slashing, and the retro-80s vibes get switched with a storybook world.
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